Click to expand.It's not afaik. It was part of the Xbox 360, many games of the first Xbox worked. I played Fable, Ninja Gaiden Black and the original Forza on it. Put your original Xbox disks on the X360 and maybe you can play one of these games. Now this is my educated opinion on the matter, so just hear this thought process out.
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I think this emulator is only capable of playing pirated game copies or digital-only games. The reason for this is the jitter and angular measurements used as security protection for the physical media. I do not imagine the PC DVD-ROM drives being able to return that information or even matching up with exactly what is expected by the programs. If you are emulating the DVD-ROM via images you completely lose that information. The only source of that information is via pirating the game content and generating your own measurements. In that case, where do you store that information at? You need to create your own format and method for doing so.
This is a huge task in and of itself, so to cut down time needed you can borrow a trick from the XBox Hacking community and reuse their images that already have this information and follow how their custom DVD-ROM firmware handles it. From brief memory there are a couple of measurements taken which for pirates are stored on disk, to try and fake a legit disk you need per disk extraction and randomness added to simulate real life and avoid detection via xbox live.
That is not a concern here and a single 'valid' responce could be baked into the emulator i would think, the least possible to execute the code. For download games this is harder as they are encrypted to your live id and console id, so even free demo versions need some more serious security circumvention as the emulator would not have that for your own games. Yup, however from my memory (now its been a long time since using kreon firmware and injecting my own security sectors) there were multiple version of the valid response sectors.
I dont remember if they were backwards compatible. I do remember having to pull down updated versions for newer games and using those values instead of the older values. And there was also the yearly forced update of the xbox optical drive firmware to cope with newer security measures, but that shouldnt be impacted here. Its just a large task in and of itself to tackle, that I doubt they really covered it. Then again maybe they had to in order to get anything able to test and run. Yup, however from my memory (now its been a long time since using kreon firmware and injecting my own security sectors) there were multiple version of the valid response sectors. I dont remember if they were backwards compatible.
I do remember having to pull down updated versions for newer games and using those values instead of the older values. And there was also the yearly forced update of the xbox optical drive firmware to cope with newer security measures, but that shouldnt be impacted here. Its just a large task in and of itself to tackle, that I doubt they really covered it. Then again maybe they had to in order to get anything able to test and run. Click to expand.I assume they have to emulate the drive to just make it work,the hacked firmware is probably easier to get than the retail and i believe one of the very early drives did not actually do the later security so emulating that would mean you could ignore the more complicated security anyway.
Also i think quite a bit was inforced by the dash / live so again not an issue here. First game playing on the last dash etc. I suspect a very basic single security sector for one disk used for all games might even work unless you can skip the lot somehow as the console reboots into the game as controlled by the dash, if there is no dash and the emulator is controlling state perhaps the games do not self check or that was the later security method. Interesting conundrum. Click to expand.I don't blame them, it's a myth from emulators which we always took for certain.