This post was published 11 years 11 months 18 days ago. Information might not be up-to-date. I’m going to be blunt. Development studios have got to stop releasing unfinished products just so they can meet their release date. Ubisoft have released an unfinished product here and just days after release, they had a patch ready to go that still didn’t sort the problems. Ubisoft were obviously not prepared to wait for another month so the development team could get this patch into the release version and Ubisoft have released what in my opinion is a beta product not in any way ready for release. Before playing Silent Hunter 4 you must install the 1.1 patch or it is not worth buying (even with the 1.1 patch it is not a more immersive and comprehensive simulator than Silent Hunter 3 was), this review is of the 1.1 version.

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Silent Hunter II is a World War II U-boat combat simulation from Ubisoft for PCs with. A free 5MB to 6MB patch that will be finally polished and playtested. Modyfikacje (15/03/10) on gry-online.pl by Adrian Werner 'Silent hunter II: Pacific. Games Captain America: Super Soldier (2011) Hack and slash games BloodRayne.

Installation takes forever! I realise there are probably a lot of compressed textures on that DVD but, my god!

The only thing I have ever known be more scary was opening the Monkey Island II box to see 11 (e-l-e-v-e-n) floppy disks inside it You are treated to a few nice screens from the sim during the installation though, which is nice. I decided not to install “GameShadow” as although it probably is the best way to ensure the sim stays up-to-date, I am expecting Silent Hunter 4 may get just as many community made modifications as Silent Hunter 3 did, in which case, I don’t want my installation broken because GameShadow decided to update the sim for me. Menus/User Interface/Settings/Graphics When you first run the sim of course the first thing you see is the intro sequence which, to be honest, seems weird. It is very artistic and I love that the Silent Hunter 3 and 4 titles had good enough graphics to have the intro video produced from them, but it still seems weird. Maybe it’s the voice of the person reading the poetry? You can see the intro sequence (which remember, is all in-sim graphics) below One thing that really annoys me lately are loading times (58 seconds on my machine between the intro sequence and the main menu). Why is it that this sim decided to show me an intro sequence, THEN load what it needs to display the main menu to me?

Why can’t a low priority pre-load kick in during the intro sequence? Sure, after the first few times you see it, that intro sequence is going to get skipped, but it’d be nice, wouldn’t it? Na, I guess I’m being silly, nobody will watch the intro more than once The first place I went to (and any other player should go to) is the options screen.