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After seeing on the Daz Gallery, I was inspired to try creating a wet skin render in Daz Studio Iray. Creating wet skin involves three key steps- 1. Making the composition fit.

If our figure is to have wet skin, then we want our composition to support that. Making the skin properly shiny. Wet skin is more shiny and reflective than dry skin because there is water on the skin’s surface. Adding water drops on top of the skin. In addition to being more shiny, there will also be some drops of water clinging to the skin, and trailing down the skin.

Making the composition fit First, I create my scene in Daz Studio. Since I want to focus on the skin, I want my figure to be fairly large, and to have a good amount of skin visible. In addition, she should be doing something that will result in wet skin. In this image, I decided to create a dynamic scene, featuring exercising with weights.

Hair is which is one of my favorites. Below is the first pass of my composition with regular Victoria 7 skin. Tvorcheskij Lighting is just with an IBL.

At this point, the skin does not look very wet. Making the skin properly shiny Next, I want to change certain settings on my Victoria 7 skin to make it more shiny. To do this, I select my Victoria 7 figure, and go into Surfaces > Editor. I select my V7 skins and make the following parameter changes – • Glossy Layered Weight set to 1.0. • Glossy Reflectivity set to 0.9.

Maya skin shader

• Glossy Roughness set to 0.4. This can be set lower if we want to increase the wet effect on skin. Setting it too low though, will make the skin look unrealistically shiny. Therefore, tweak it according to personal taste. • Top Coat Layering Mode set to Fresnel.

Top Coat IOR set to 1.49 and Top Coat Thin Film IOR set to 1.4. Again, Top Coat Roughness can be adjusted according to taste. A lower Roughness value will increase shininess and a higher Roughness value will decrease shininess. Patron Freebie!! Tier 3 patrons can download the tutorial scene file Tier 4 patrons can download the scene and PSD files To do this, I do a search on “water condensation bump”. I download an appropriate black and white water condensation image, and apply that to the Cutout Opacity parameter of my geometry shell. I can then adjust the Horizontal and Vertical Tiles parameter to control how much water there is.

I decided to go for the more subtle effect here with water drops that are not overly prominent. Finally, I also add some mesh lights to further accentuate the shininess of my wet skin and shell. Added water condensation map to our water geometric shell, so that only small parts of shell are visible. Also added mesh lights to accentuate our wet skin.

Another way to achieve water droplets on skin is to use crafted specular maps. This is what is done in However, this product does not work with Genesis 3 figures because the specular maps are crafted for the Victoria 5 UV, which currently is not compatible with G3F. This is what I did- • I apply the Wet Body geometry shell to a G2F figure (Victoria 6). • I select all surfaces on the geometry shell and apply the Iray Uber shader.

• I set Glossy Weight to 1.0, Glossy Reflectivity to 1.0, and Glossy Roughness to 0. • Finally, I can further control the strength of the drops by changing Translucency Weight.

A value of 0 has the strongest wet map. Yup, I’ve done that, though I’m using V6 HD. Could that be an issue?