They are not.NOT finished but if u would like to help speed up the.

The Leaf Forest Zone - backgrounds/scenes to make your own sprite comics backgrounds/scenes to make your own sprite comics (hoaxes, whatever.) Here, you'll find many scenes or backgrounds coming from various Mega Drive Sonic games (and Game Boy Advance too). I ripped them with DGen (I could as well have used Genecyst too) and Visual Boy Advance (for Sonic Advance 1 and 2). They are in better quality than those we find on DPI (lol mine are full quality 24-bit PNG images while DPI's ones are just crappy JPEG.) and will help you in realizing your own hoaxes or sprite comics. Note: Some of them had been originally ripped by Sqweeks (also, even if you already have the same ones, I recommend you downloading mines because your sprite comics will be visually more flattering and less heavy in file sizes;) ). More, these scenes are directly usable, unlike DPI's ones where it's necessary first to remove the DGen window, etc. This allow you of course to save your comics directly in 24-bit PNG format instead of those crappy GIF (uhh. Dityach psn skachati bezkoshtovno mnusovki plyusovki pro mamu.

Dithering, dithering, excessive dithering. Weird colors. -- when badly used) and JPEG (arghhh, crappy quality!!! Precision loss!! Color sharpness completely destroyed!!! Sometimes huge file size!!

-- because this format goes well with photos and detailed realistic images, but definitely not on low detailed images, even with a few visual effects on them and using a high quality rate). Hah, big lol; hope this is incrusted into your little brain once for all. Note: if you want to use these images in MS Paint, then it will be necessary to convert them in BMP. To do this, after right-clicking on the desired image and after selecting 'save the image as' (the only method I know to download these images), select 'bitmap (*.bmp)' in the 'Type' field of the 'Save Image' of dialog box that appears (using MS Internet Explorer). Push then the 'Save' button of the dialog box (after having selected a path of course) and you will be able to open your image under MS Paint (because it does not recognize PNGs - at least versions prior to Windows XP). Second note: Another solution consists in downloading IrfanView. Once the soft is installed on your PC, you'll be able to copy-paste between IrfanView and Paint, allowing you to open sprite sheets or backgrounds in PNG, and exporting them into MSPaint.

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The contrary is also possible and you'll be able to export an image from Paint to paste it into IrfanView as well, and by the same occasion saving it in PNG format. Ideal for people who can't save their comics or sprite sheets in PNG:P. (New section!). (10 backgrounds) (4 backgrounds) (14 backgrounds) (9 backgrounds including 2 from Training mode) (11 backgrounds) (1 background) (10 backgrounds) (13 backgrounds) (8 backgrounds) (81 backgrounds) Note: most backgrounds presented here have been ripped by Kekun (and I'm still thanking him;)) using the 'Map viewer' tool from Visual Boy Advance.

They are easily recognizable as they are in their original integral resolution as they are loaded in memory, not as they are displayed on screen (each background layer is scaled to a resolution of 248 x 168 pixels on memory but only 240x160 pixels are displayed on screen) while Daniel Sidney's ones (and some of mine too) are in 240 x 160. Please take note of this;). (New!) (New!) (New!) (New!) (New!) (New!) (New!) (New!) Well, that's all about all these fabulous Sonic backgrounds. If you ever have backgrounds to give me, thank you for mailing me, Dioxaz, at this address:. Remember that they must be in full quality and with original emulated colors (please, do not use Gens to rip backgrounds, use DGen or Genecyst instead). No crappy JPEG please.

They must be imperatively in 24-bit PNG format. No 256-color please and no GIF, except if you know what you are doing. Also, be sure to carefully read those 'readme.txt' files coming with emulators in order to perfectly know how to capture a screenshot and how to separate layers.

Please, no fancy resolutions on backgrounds (use the 'screenshot' function when it's possible), they must be at the original emulated resolution. Also, no fancy editing to remove score indications, sprites, etc. Use the layer removal function of your emulator when it's possible! Well, a last thing: if you cannot save your images in PNG (shame on you!

All graphic softs support PNG now!), you can alternatively send me ZIP packages of your original BMPs. As ZIP uses the same Zlib compression as PNG, it will result in the same file sizes approximatively. Also, making ZIP packages with your backgrounds inside (even in PNG) is also highly recommended;).